Orlan Bazhaev awaits his fate on the gallows in a small backwater town on a Neg world, until a Frontier Marshal intervenes and spares his life. The price for this freedom? He has to hunt down his former gang, and kill his mentor, the man who has provided him with the only home he's ever known.
Parts Red Dead Redemption mixed with The Mandalorian and a sprinkle of Firefly, this space western takes the reader on a journey across The Sector. Can Orlan accomplish his goal in the time allotted to him, and will he save his life only to lose his soul?
Book one of The Gunslinger's Emancipation
Orlan Bazhaev is a free man and is set to return to the life he left behind. But the interference of Grand Adjudicator Murdo Starrick throws a wrench into his plans, and he once again finds himself a fugitive. Can he clear his name and find the peace he desperately craves?
Continuing Orlan's story after The Seeker of Solace, the reader learns more of the galactic empire known as The Sector. This book draws its inspiration from The Magnificent Seven/The Seven Samurai and Mad Max.
Book Two of The Gunslinger's Emancipation.
When four strangers seek shelter from a freak winter storm, they could never have imagined that their lives would wind up in each other’s hands.
What knowledge did they inadvertently gain that brought together a disgraced mercenary, a crippled Magus straight from the academy, a middle-aged priest, and an enigmatic woman who knows more than she’s revealing to a battle against the God of Death himself?
Racing to stay ahead of those who seek to destroy them, will they find the Stone of Death before it’s too late? Or will the biggest enemy against the four strangers end up being each other?
Dive into this heroic fantasy adventure. Available online at most book retailers.
In the tradition of Robert E. Howard’s Conan and Fritz Leiber’s Fafhrd and the Gray Mouser comes a new series, The Queen of Vagabond Town. Set in the ancient city of Dewar, Vagabond Town is an underground part of the city, home to thieves, ruffians and other dangerous people. When the escaped slave Bineshiwabe ends up here with no other options, she sets out to make her mark and work her way up the ranks until she holds dominion over those who dwell in the shadows. She’s going to need friends fast and learn the unwritten laws of the city if she hopes to survive.
Fast-paced, gritty action, this heroic fantasy/sword and sorcery series is set in the same world as the author’s other series, The Companions of the Stone .
The Tower of the Magus awaits those brave enough to enter its corridors. Bineshiwabe, a freed slave, finds herself in the dangerous streets of Vagabond Town. Teaming up with the self-proclaimed Prince of Thieves and his barbarian companion, they enter the Tower of the Magus in search of a magic mirror. Unfortunately for them, the Magus is at home.
Inspired by Robert E. Howard's Tower of the Elephant
After narrowly escaping the Mad Magus’ fury with her life, Bineshiwabe locates the item they sought: the magic mirror. Now in possession of three shards from this powerful item, she’s faced with a new challenge: how to return to Vagabond Town? What price is she willing to pay to escape Dewar, and who will replace her allies lying dead in the Tower of the Magus?
Bineshiwabe finds herself back in Dewar, attempting to sell one of her remaining shards. When she finds her contact dead, she learns there is a price on her head. Who is it that wants to end her life? Who is the mysterious man in black? As her infamy builds, will she find herself the target of powerful people? Will she survive long enough to fulfil her ambition, to become the Queen of Vagabond Town?
Having dealt with the merchant who sought her death but injuring herself in the process, Bineshiwabe finds herself back in Vagabond Town. There, an inadvertent enemy targets her, seeking what he claims is his. Unable to furnish him with what he needs, she undertakes a desperate gambit. It's him or her in the dangerous streets of the underground city. To win the day, she needs to strike first.
Bineshiwabe's actions anger her patron, Dedric. To win back his favour she agrees to undertake a daring heist; to swipe an effigy of a demon god from under a rival's nose. Will her luck continue to hold out, or is this the time her emerging skills fail her? She's playing a dangerous game.